No screen display after android build

Hi,

currently using build 1105.

Everything working fine in Sim but once built I have no display only sound on :

google nexus

htc one x

samsung s3

I will try another earlier build in the mean time but really any thoughts would be good as to what is happening?

Thank you

Hi, this may sound simple… But have you checked that the file names are the same. Android devices are case sensitive whilst Windows simulator is not.

Do you have the “adb” tools installed?  If so, do an adb logcat from the command line and see what errors you are getting.

File conventions are fine so no issue there

@Rob, yesI have adb tools and use logcat often, didn’t think too check it with that.

Only thing thats changed is there are now another 3mb of spritesheets,  think !

Could it be a pre loading issue with the extra sheets i wonder? Not come across it before though.

Original game compiles fine, just the new version with the new build.

Will check out in the morning and report back.

**UPDATE**

Think I found the solution when I checked with logcat.

Seems one of my sprite sheets exceeds the texture limit on the devices.

So simple solution make it smaller by using two sheets instead of the one I guess.

@Rob, good call on the logcat, I seem to forget about that tool. Thanks for reminding me :slight_smile:

Hi, this may sound simple… But have you checked that the file names are the same. Android devices are case sensitive whilst Windows simulator is not.

Do you have the “adb” tools installed?  If so, do an adb logcat from the command line and see what errors you are getting.

File conventions are fine so no issue there

@Rob, yesI have adb tools and use logcat often, didn’t think too check it with that.

Only thing thats changed is there are now another 3mb of spritesheets,  think !

Could it be a pre loading issue with the extra sheets i wonder? Not come across it before though.

Original game compiles fine, just the new version with the new build.

Will check out in the morning and report back.

**UPDATE**

Think I found the solution when I checked with logcat.

Seems one of my sprite sheets exceeds the texture limit on the devices.

So simple solution make it smaller by using two sheets instead of the one I guess.

@Rob, good call on the logcat, I seem to forget about that tool. Thanks for reminding me :slight_smile: