Non-retina display devices market share?

Hi Corona community!

Does anyone knows, or have some kind of statistics about the market share of non retina displays (iPhone 3 & iPhone 3GS)?

We’re discussing to trash all our textures in LD to simplify the development process and decrease the size of our apps.

Thank you and best regards!
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Can’t offer any advice, but in the same boat - deciding whether or not the hassle of including downsized assets is worth it.

Whilst I’m here is it even an option to disregard older iOS devices - can we even do this? [import]uid: 33275 topic_id: 26394 reply_id: 107046[/import]

I think there is an option inside build.settings to require a retina display to download the app (I can’t remember exactly which option is).
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I still use a 3GS from what I can see there are no real performance issues using x2 images on the device, it certainly simplifies everything. Also surely it makes your Apps memory footprint smaller?

Maybe the question is the older iPhone3 and 1st gen phones / ipods. I don’t have the hardware to test the performance with x2 textures, probably OK if you are not pushing the GX to the limit.

These devices are pretty old, if they are still in use they are hardly likely to be used by people downloading new apps on a regular basis. On game consoles, the number of games purchased falls off a cliff after the the first year so I’m assuming it will be the same for Apps - otherwise Angry Birds wouldn’t still be at the top of the charts! every new purchaser buys a copy

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I think it was walter who said something at a meetup about if you scale an image down the performance is better than scaling up.

So what I do is I build everything for the new ipad, and scale down. One set of assets for everything.

The only time I see issues is if there is text on the images or fine lines. Scaling down from 2048x1536 to 1024x768 isn’t a problem since that is exactly half the resolution.

The *slight* problem is going from 2048x1536 to 960x640 which if you double that is 1920x1280. So if an image is filling up the screen it gets skewed a bit so you have choices. You can either do a slight stretch or keep the aspect ratio in tact.

Either way, it’s fun times. I find when you scale down the images become sharper, and when you scale up they look kind of trashy and blurred or pix-elated.
And with that I say WEeEEeEEEEeEeeEEeeEeeEeeEeEEeEEeeeEeeeeEEeeeeeee!

ng

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