I have tested my 3 apps on a Nook Tablet and they ran fine. So I submitted them and all three got rejected for the Nook Color with an error in:
SurfaceFlinger::createSurface()
That was from the logcat output. I run the app on my Nook Tablet and go to EVERY place in the application and don’t have any problems.
Unfortunately the log data that B&N sent doesn’t have any useful info like what file didn’t load, or whether or not it was a texture memory issue or couldn’t find the file, etc.
Since I do not own a Nook Color and it works fine on the Nook Tablet, does anyone know if the max texture size for the Nook Color is smaller than 2048x2048?
Also, is there a total amount of texture memory available, or does the Nook use unified memory for the app and textures?
The B&N Nook documentation is less than helpful. Their “specs” just show total memory and don’t call out details like texture memory size.
Ken [import]uid: 16734 topic_id: 26192 reply_id: 326192[/import]