Not got ads.... but Google has detected them!

We found Ad SDKs in your application

We detected Ad SDKs in one or more of your active APKs:

version: 2, sdk: AdMob

If your app is serving ads, please change your ads declaration to ‘Yes’. Failure to accurately declare the presence of ads is a policy violation and may result in your app’s removal from Google Play. You can visit our Help Centre to learn more.

Please post your complete build.settings file.

– Supported values for orientation:

– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

settings = {

orientation = {

default = “portrait”,

supported = { “portrait”, }

},

iphone = {

plist = {

– Icon image files table

            CFBundleIconFiles = {

                “Icon.png”,

                “Icon@2x.png”,

                “Icon-60.png”,

                “Icon-60@2x.png”,

                “Icon-60@3x.png”,

                “Icon-72.png”,

                “Icon-72@2x.png”,

                “Icon-76.png”,

                “Icon-76@2x.png”,

                “Icon-152.png”,

                “Icon-Small-40.png”,

                “Icon-Small-40@2x.png”,

                “Icon-Small-40@3x.png”,

                “Icon-Small-50.png”,

                “Icon-Small-50@2x.png”,

                “Icon-Small.png”,

                “Icon-Small@2x.png”,

                “Icon-Small@3x.png”

},

UIAppFonts =

            {

                “baskvl.ttf”,  – Font file name

                “Lato-Black.ttf”,  – Font file name

                “pixelmix.ttf”,  – Font file name

            },

UIStatusBarHidden = false,

UIPrerenderedIcon = true, – set to false for “shine” overlay

–UIApplicationExitsOnSuspend = true, – uncomment to quit app on suspend

            --[[

            – iOS app URL schemes:

          

            --]]

}

},

– Android permissions

androidPermissions = {

  “android.permission.INTERNET”,

“android.permission.WRITE_INTERNAL_STORAGE”,

“android.permission.WRITE_EXTERNAL_STORAGE”,

  },

    plugins =

    {

        [“CoronaProvider.analytics.flurry”] =

        {

            publisherId = “com.coronalabs”

        },

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { android=true }

        },

    },

}

We had the same:

plugins =     {     ["facebook"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true, ["win32-sim"]=false, windows = false}},         ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true, ["win32-sim"]=false} },                ["plugin.google.play.services"] = { publisherId = "com.coronalabs", supportedPlatforms = { android = true } },     },

I don’t think we’ve ever used AdMob (though I could be mistaken), our best guess was that Corona contained some legacy Admob stuff the last time we submitted an apk.

Admob is included as part of the Google Play Services plugin for Corona. That’s where the message is probably coming from.
 

Please submit a UserVoice and/or bug report.

UserVoice: http://feedback.coronalabs.com

Bug report: https://developer.coronalabs.com/content/bug-submission

It will become a big issue in January 2016 when Google get strict on this new feature.

You can vote for this here:

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/10777170-help-ads-get-listed-correctly-in-google-play-store

@Daniel: This is going to sound a bit weird, but try this work-around:

In your build.settings, replace:

settings = { plugins = { ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs" }, ["plugin.google.play.services"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true } }, }, }

With:

settings = { plugins = { ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs" }, ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true }, }, }, }

Please post your complete build.settings file.

– Supported values for orientation:

– portrait, portraitUpsideDown, landscapeLeft, landscapeRight

settings = {

orientation = {

default = “portrait”,

supported = { “portrait”, }

},

iphone = {

plist = {

– Icon image files table

            CFBundleIconFiles = {

                “Icon.png”,

                “Icon@2x.png”,

                “Icon-60.png”,

                “Icon-60@2x.png”,

                “Icon-60@3x.png”,

                “Icon-72.png”,

                “Icon-72@2x.png”,

                “Icon-76.png”,

                “Icon-76@2x.png”,

                “Icon-152.png”,

                “Icon-Small-40.png”,

                “Icon-Small-40@2x.png”,

                “Icon-Small-40@3x.png”,

                “Icon-Small-50.png”,

                “Icon-Small-50@2x.png”,

                “Icon-Small.png”,

                “Icon-Small@2x.png”,

                “Icon-Small@3x.png”

},

UIAppFonts =

            {

                “baskvl.ttf”,  – Font file name

                “Lato-Black.ttf”,  – Font file name

                “pixelmix.ttf”,  – Font file name

            },

UIStatusBarHidden = false,

UIPrerenderedIcon = true, – set to false for “shine” overlay

–UIApplicationExitsOnSuspend = true, – uncomment to quit app on suspend

            --[[

            – iOS app URL schemes:

          

            --]]

}

},

– Android permissions

androidPermissions = {

  “android.permission.INTERNET”,

“android.permission.WRITE_INTERNAL_STORAGE”,

“android.permission.WRITE_EXTERNAL_STORAGE”,

  },

    plugins =

    {

        [“CoronaProvider.analytics.flurry”] =

        {

            publisherId = “com.coronalabs”

        },

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { android=true }

        },

    },

}

We had the same:

plugins =     {     ["facebook"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true, ["win32-sim"]=false, windows = false}},         ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, android=true, ["win32-sim"]=false} },                ["plugin.google.play.services"] = { publisherId = "com.coronalabs", supportedPlatforms = { android = true } },     },

I don’t think we’ve ever used AdMob (though I could be mistaken), our best guess was that Corona contained some legacy Admob stuff the last time we submitted an apk.

Admob is included as part of the Google Play Services plugin for Corona. That’s where the message is probably coming from.
 

Please submit a UserVoice and/or bug report.

UserVoice: http://feedback.coronalabs.com

Bug report: https://developer.coronalabs.com/content/bug-submission

It will become a big issue in January 2016 when Google get strict on this new feature.

You can vote for this here:

http://feedback.coronalabs.com/forums/188732-corona-sdk-feature-requests-feedback/suggestions/10777170-help-ads-get-listed-correctly-in-google-play-store

@Daniel: This is going to sound a bit weird, but try this work-around:

In your build.settings, replace:

settings = { plugins = { ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs" }, ["plugin.google.play.services"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true } }, }, }

With:

settings = { plugins = { ["CoronaProvider.analytics.flurry"] = { publisherId = "com.coronalabs" }, ["CoronaProvider.gameNetwork.google"] = { publisherId = "com.coronalabs", supportedPlatforms = { android=true }, }, }, }