Not submitted to the Corona 2.0 competition -- But still kind of nice...

A bit late for the Graphics 2.0 competition (and probably not so good); but there you go.  Foggy window opening up onto the Alps. You can draw with your fingers and uncover the landscape.  Let’s call this Après-ski simulator!  :)
 
http://youtu.be/LPhrWlvfHhA

Nice!  I can imagine little drops of condensation streaking from top to bottom.  

Can you give a hint what G2.0 technique(s) you used?

Oh yes, you can do much better than this, but i do not have the patience to source textures.  I have used this tutorial and the background picture as a texture for polilines.  The background is the original background picture (the one used as a texture) with a Gaussian blur and a semitransparent white rectangle on top.  That was just lazy of me, I could have found a nice foggy window texture and used the blend modes as explained in the tutorial.

http://www.coronalabs.com/blog/2013/11/07/tutorial-repeating-fills-in-graphics-2-0/

Very nice! It would also be cool to make it “re-fog” based on time since you last touched it…

WOW! Nice! Great job Paulo. Quick question, could you use this same technique for something like a scratching loto app? The player would scratch a ticket to reveal a prize (or lost).

Thanks for the share.

Mo 

@david, I actually did that but re-fogging looked kind of cheap. The problem is that I use a mix or rectangles an circles to get the line smooth and when they are fading they show as circles and rectangles and don’t fade in an homogeneous way. I haven’t found a solution to that yet.

@mo, yes you can without modifications. Nice idea actually.

A very inventive use of the new texturing filter. I just assumed it was some sort of masking or filtering trick until you explained it - I couldn’t have been more wrong!

@Mo, there you have it

http://youtu.be/jE50rcYc9Ns

And this is the last one.  Calligraphic precision.  It looks more like ice now.  Disclaimer: I have not tried on a device.  

http://youtu.be/tZGCrghTvXE

Please tell me you used a stylus to do that? No-one can be that precise with a mouse!

Nice!  I can imagine little drops of condensation streaking from top to bottom.  

Can you give a hint what G2.0 technique(s) you used?

Oh yes, you can do much better than this, but i do not have the patience to source textures.  I have used this tutorial and the background picture as a texture for polilines.  The background is the original background picture (the one used as a texture) with a Gaussian blur and a semitransparent white rectangle on top.  That was just lazy of me, I could have found a nice foggy window texture and used the blend modes as explained in the tutorial.

http://www.coronalabs.com/blog/2013/11/07/tutorial-repeating-fills-in-graphics-2-0/

Very nice! It would also be cool to make it “re-fog” based on time since you last touched it…

WOW! Nice! Great job Paulo. Quick question, could you use this same technique for something like a scratching loto app? The player would scratch a ticket to reveal a prize (or lost).

Thanks for the share.

Mo 

@david, I actually did that but re-fogging looked kind of cheap. The problem is that I use a mix or rectangles an circles to get the line smooth and when they are fading they show as circles and rectangles and don’t fade in an homogeneous way. I haven’t found a solution to that yet.

@mo, yes you can without modifications. Nice idea actually.

A very inventive use of the new texturing filter. I just assumed it was some sort of masking or filtering trick until you explained it - I couldn’t have been more wrong!

@Mo, there you have it

http://youtu.be/jE50rcYc9Ns

And this is the last one.  Calligraphic precision.  It looks more like ice now.  Disclaimer: I have not tried on a device.  

http://youtu.be/tZGCrghTvXE

Please tell me you used a stylus to do that? No-one can be that precise with a mouse!

@Paulo 
When you say you set _the background picture as a texture for polilines, _you mean stroke fill right? 
When I set a large image as stroke fill for a line, the image is resized to the thickness of the line. 

Is there anything I am missing here?