Now Available: Library for getting log & debug data from your end users

Hello all, I recently created a library that enables you to capture live log & debug data from the end-users of games you’ve already released.

http://code.coronalabs.com/code/live-debug-log-data-end-users

This was built from my frustration with not being able to determine why users were experiencing crashes & game bugs and losing users/getting bad reviews because of it.  The solution I determined was to sign up with a log aggregator (Loggly) and use the code I’ve posted above to log stack traces from Corona crashes and general info about my program flow and send it to Loggly.  

From there I could follow the program flow to exceptions and crashes, look at what devices those were happening on and determine what was causing crashes immediately (I set alerts for crashes) without waiting for user complaints.

Here’s a sample of the output I normally get

LoggingFromCorona.jpg

And here’s a tutorial on how to integrate it: https://www.loggly.com/blog/logging-from-game-engines-part-two-logging-in-the-corona-sdk/

The library is free and works with both Loggly’s free & paid versions.  Enjoy & let me know if you have any questions or comments.