Object apply force/impulse on collision

Hi.

Tried a search first, but haven’t found an answer yet.

I have an object in the game which moves around based on gravity and physics.

I have another object which is just a sensor with physics.

I would like object1 to have a force or impulse (whichever is best) based on object2’s collision with it. So, if object2 hits object1 on say bottom-left and is moving fast, then object1 moves in the opposite direction taking on that speed. I don’t want object2 to ‘bump’ it in that direction. Just if they collide object2 will impart a movement and direction and rotation on object1.

Any suggestions are appreciated :slight_smile: [import]uid: 10389 topic_id: 20937 reply_id: 320937[/import]

Basically, I’d like object2 to ‘ghost’ through object1, not bump it and influence it to move in the opposite direction it was hit by object2. [import]uid: 10389 topic_id: 20937 reply_id: 82687[/import]

Think I’ve nutted something out. [import]uid: 10389 topic_id: 20937 reply_id: 82706[/import]