Hi.
Tried a search first, but haven’t found an answer yet.
I have an object in the game which moves around based on gravity and physics.
I have another object which is just a sensor with physics.
I would like object1 to have a force or impulse (whichever is best) based on object2’s collision with it. So, if object2 hits object1 on say bottom-left and is moving fast, then object1 moves in the opposite direction taking on that speed. I don’t want object2 to ‘bump’ it in that direction. Just if they collide object2 will impart a movement and direction and rotation on object1.
Any suggestions are appreciated
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