Hi,
I use _object:applyForce() _to move my sprite and it works very well in Corona Simulator, however when I build the game for iOS and run it in iOS simulator - I see that _object:applyForce() _kind of ~10 times weaker than in Corona Simulator, means my sprite is moving super slow, but other objects on the scene moving as fast at they move in Corona Simulator (they use transition.to though, so not driven by Physics). I also noticed when I fire a bullet (isBullet = true) it very often does not detect a collision with other object and skip it, fly through it… Again the issue is only in iOS Simulator and with Physics interactions after export (iOS 12.1 and latest Corona build). In Corona Simulator - everything works as expected.