Is there a way to get current frame index for multiple image sheets sprite animation like this doc tell me?
https://docs.coronalabs.com/api/type/SpriteObject/frame.html#TOC
Is there a way to get current frame index for multiple image sheets sprite animation like this doc tell me?
https://docs.coronalabs.com/api/type/SpriteObject/frame.html#TOC
What do you mean multi image sheet?
Frame return the actual number of the sprite. If the oder is 1,2,4,5,6 and it’s during 5000 (ms)
And the frame at 3500 is number 3.
I believe that they are referring to the last example in the newSprite api:
https://docs.coronalabs.com/api/library/display/newSprite.html#TOC
That’s new. I haven’t seen that before.
When you create your sprite with multi image sheet and you set a sequence and make it play. What appear if you do print(sprite.frame) ?
When I create a sprite with multi image sheet and I set a sequence and make it play, with print(sprite.frame) appear the current playing sheet number.
I don’t understand your problem. You get well your frame. Are you looking to know on wich imagesheet you are?
I need current frame number, not current sprite sheet number 
Sounds like a bug to me. I’d file it, and remember to post the bug # here.
What do you mean multi image sheet?
Frame return the actual number of the sprite. If the oder is 1,2,4,5,6 and it’s during 5000 (ms)
And the frame at 3500 is number 3.
I believe that they are referring to the last example in the newSprite api:
https://docs.coronalabs.com/api/library/display/newSprite.html#TOC
That’s new. I haven’t seen that before.
When you create your sprite with multi image sheet and you set a sequence and make it play. What appear if you do print(sprite.frame) ?
When I create a sprite with multi image sheet and I set a sequence and make it play, with print(sprite.frame) appear the current playing sheet number.
I don’t understand your problem. You get well your frame. Are you looking to know on wich imagesheet you are?
I need current frame number, not current sprite sheet number 
Sounds like a bug to me. I’d file it, and remember to post the bug # here.