Hey, I have a simple game (in progress) where you drag these tiles around (again) and can drag the screen around to see what’s going on in the other half. I use this to set drag: dragIt, so I set it in my main group (the scrolling camera group) to drag, only if the touch was under 697, like a lot of games where there’s a camera scrolling area. That was easy. But now, in order to allow for people moving the tiles into that box and not being able to move them back out, I had to set drag for all of the tiles too to have bounds. However, it is picking up anything that is in the scrollGroup as a scrollGroup member and therefore canceling the movement of the tiles.
How would I make a function in dragIt that
A. Triggers in an object out of the scrollGroup to
B. Move the scrollGroup
I’ve figured out what I might do: make a rectangle in the bottom of the screen (equivalent to if the touch is under 697) that has a drag listener for the scrollGroup.
I just don’t have the foggiest idea how I might do that.
PS: How do you display an image in a forum thread? [import]uid: 147322 topic_id: 28311 reply_id: 328311[/import]