Hi,
I have created 4 static walls that surround my game, so that my object wont leave the screen. In the simulator everything works fine. However, when testing on an iPhone, the object gets stuck in the wall, and with enough tilt moves right through… I’ve tried 2 other threads with no luck, I’ve tried isBullet=true / isSleepingAllowed=false with no luck, I’ve tried e-mailing the support but the replies are always delayed 2-3 days… How do I go about fixing this??? My game is very depended on these walls and I assume many other games are also, there has to be a solution out there that I don’t know of…
My walls are set to static with 0 bounce and 9999 density
Thanks in advance, [import]uid: 30185 topic_id: 6304 reply_id: 306304[/import]
They do work, to some degree though, the ball gets sticked to the walls at small tilt and moves through with much tilt… [import]uid: 30185 topic_id: 6304 reply_id: 22488[/import]