This is a weird problem that sometimes pops up.
I declare some variables in a table (just a part of table, else the list would become too long):
local fT={
--forward declarations
background,
spinAnim,
boomAnim,
wolk,
jongenParapluTouch,
xExit
}
With storyboard the objects that I declare that are local all get removed properly when I exit the scene.
But for some reason one object does not get removed, “jongenParapluTouch” does not get removed.
I have to use :
jongenParapluTouch:removeSelf()
This is weird cause in all the scenes it works without needing to personally remove it.
It actually crashes if I try to remove objects myself, cause storyboard removes the objects for me the way it is supposed to.
I do not create a local version somewhere else in the code.
Is there a scenario where this might happen?
This does not happen on the ipad version which uses the same code. [import]uid: 100901 topic_id: 35357 reply_id: 335357[/import]
