I have searched the forum, but the result was hard to understand. If anyone can explain to me why this happens and what I can do to solve it, it’d be nice.
I have a sprite sheet of 40 images. 20 of them walks to the right and the other 20 walks to the left.
I have them loaded:
sprite.add (walkingSprite, “normal_Right”, 1,20, 500, 0)
sprite.add (walkingSprite, “normal_Left”, 21,40, 500, 0)
It works perfectly when I load it in initially to be played.
object:prepare ("normal_Right)
object:play
but when I load in the second set of order to walk left…it keeps adding a blank frame to the animation
object:prepare ("normal_Left)
object:play
Why is that?