As object:rotate is much more efficient than setting x and y properties, object:revolute would be great !
I know there is a trick with setting x or yreference but this trick is useless when you try to track objects collision ( if they revolute around the same point they all have the same coods)
I also tried the physic pivot solution but some weird effects appear… [import]uid: 9328 topic_id: 28118 reply_id: 328118[/import]