It seems from what I can tell, the object:addEventListener( “tap”, listener) works off of the bounds that is generated from the image size used on the object?
What I am trying to do is just make it so the tap area for my player is a bit bigger than the player itself.
I tried making a physics body that was a sensor and was huge, but it still seemed to only respond to the tap when I clicked on the image of the player, rather than the sensor.
Whats the best way to get around this? A runtime listener for circle object that follows the player?
Thanks!