Object.x and Object.y values do not change when scaled.

For debugging purposes, I have a dot made on a character’s x and y values so I can track my touch events. The dot appears in the correct place at full scale, but whenever I scale the level, character along with it, and I try clicking on the character, the dot doesn’t appear. But when I click where the character would be at full scale, the dot appears in that spot and everything works. Why doesn’t the character.x change with scaling? How can this be fixed? [import]uid: 54716 topic_id: 10193 reply_id: 310193[/import]

Scale is a transformation, like a filter over the top of the underlying object. The underlying object stays the same, but the apparent object is transformed. This is the same with rotation etc.
There is a function to retrieve the actual location, http://developer.anscamobile.com/node/4444
Regards [import]uid: 34945 topic_id: 10193 reply_id: 37228[/import]