Offscreen Physics after removeSprite

HI,

I’m still trying to track down the lag that is occuring when I do a level restart.  

I was wondering when you remove a sprite that has offscreenPhysics turned on, could that section of the map be staying live? 

Then when I load new sprites in for the next level, more of the map becomes live causing my lag??

Any thoughts?

Thanks, Greg

offscreenPhysics: (boolean) If true, the sprite will spawn a tiny area of the map immediately around itself while offscreen, allowing the physics simulation to continue no matter where the sprite is on the map. This will allow physics objects to remain active anywhere on the map, without the objects falling through the world or moving through walls.