Hi Dyson,
Thanks for the great work, everything is really coming together for me with the mte. A quick question
I have set offscreenPhysics to true for my sprites:
local setupSun = {kind = “sprite”, layer = mte.getSpriteLayer(1), locX =params.itemx, locY =params.itemy, levelWidth = 190, levelHeight =190, offscreenPhysics=true}
I have a collision event between my sun object and my player.
When I touch scroll the map so that these objects which are colliding are off the screen, the collision ends. When I scroll the map back so they are visible again, I get another collision event generated.
Is there a way to keep the collision events from stopping / starting?
Thanks, Greg