ogt level manager problem

hello,

I’m using the ogt level manager to unlock my levels, but it only unlocks one level at a time even when i play multiple levels. It also only happens when i relaunch the corona simulator and not when I go back to the main menu. I have every level in a different lua file.

Does anybody know what the problem can be?

Thanks!

What is the OGT level manager?

Are you saving your settings after completing a level?

Rob

Rob I didn’t answer this because it was a tool that I thought died a long time ago. I am not sure it even works with the latest version but I just searched and the old website is still up. Looks like it was last updated in 2015.

http://outlawgametools.com/ogt-level-manager/

If this method is outdated then what is a better way to Kock and unlock levels when using multiple lua files for every level? Ive searched a lot for this bit couldnt find a good solution, thats Why i went with the ogt level manager

I don’t know if a packaged version exists. It shouldn’t be very hard to create one for your needs. I have one that I created when I was building out my internal library. I don’t have a level game at the moment and since I have not really worked with this portion of my library I don’t know how useful it would be, what bugs it might have and what problems you might encounter, but it might give you a head start. 

This is what it looks like when I run my demo app and specify in the config that I want a level subpage:

And attached you will find the subPage library that produced the level portion of that image. Hope it gives you ideas.

Thanks a lot! I Will take a look at it

We did a tutorial once upon a time: https://coronalabs.com/blog/2014/08/12/tutorial-building-a-level-selection-scene/

Unfortunately, the complete downloadable code link no longer exists, but all of the code is in the tutorial.

It’s not a canned solution, but it should help you understand the process a bit.

Rob

@Thodan, send me an email at outlawgametools@gmail.com and I’ll help you get OGT Level Manager going.

 Jay

PS - My early hunch is that if you build for device and try it there, things will work fine. Because of how it saves levels you’ve already played, there’s a work-around needed during development. If you go to the tutorial section where you downloaded it, look for the FAQ and Troubleshooting section and see if that answers your question.

What is the OGT level manager?

Are you saving your settings after completing a level?

Rob

Rob I didn’t answer this because it was a tool that I thought died a long time ago. I am not sure it even works with the latest version but I just searched and the old website is still up. Looks like it was last updated in 2015.

http://outlawgametools.com/ogt-level-manager/

If this method is outdated then what is a better way to Kock and unlock levels when using multiple lua files for every level? Ive searched a lot for this bit couldnt find a good solution, thats Why i went with the ogt level manager

I don’t know if a packaged version exists. It shouldn’t be very hard to create one for your needs. I have one that I created when I was building out my internal library. I don’t have a level game at the moment and since I have not really worked with this portion of my library I don’t know how useful it would be, what bugs it might have and what problems you might encounter, but it might give you a head start. 

This is what it looks like when I run my demo app and specify in the config that I want a level subpage:

And attached you will find the subPage library that produced the level portion of that image. Hope it gives you ideas.

Thanks a lot! I Will take a look at it

We did a tutorial once upon a time: https://coronalabs.com/blog/2014/08/12/tutorial-building-a-level-selection-scene/

Unfortunately, the complete downloadable code link no longer exists, but all of the code is in the tutorial.

It’s not a canned solution, but it should help you understand the process a bit.

Rob

@Thodan, send me an email at outlawgametools@gmail.com and I’ll help you get OGT Level Manager going.

 Jay

PS - My early hunch is that if you build for device and try it there, things will work fine. Because of how it saves levels you’ve already played, there’s a work-around needed during development. If you go to the tutorial section where you downloaded it, look for the FAQ and Troubleshooting section and see if that answers your question.