Old Spriteloq Sprite Sheet Compatibility?

Is it possible to use a Spriteloq sprite sheet with the latest version of Corona? If so, how can I get this to work?

I’m getting this error message:

Attempt to index upvalue ‘loqsprite’ (a boolean value)

Thanks!

Hi @staytoooned,

I would say it’s unlikely. There may be some conversion method, but it might still generate API calls based on the old, long-deprecated “sprite” library in Corona which dates back 4+ years. While that library actually still is available (but completely unsupported), I can’t vouch for its performance or reliability.

Is there some reason you can’t just make your own image sheet and sprites using modern methods?

Brent

Thanks Brent. The animation was done in Flash and I don’t have the original files.

I would assume that best way to proceed here would be to convert image sheet frame data to modern format with some scripting. I don’t have any idea how Spriteloq format looks like, so I can’t even tell if it would be hard, but usually it is pretty straightforward.

Edit: I just downloaded some random Spriteloq example on internet and got it working with adding sprite.lua to project directory and adding to sprite = require(“sprite”) beginning of main.lua. If you want quick and dirty way to get it working, it may help, but I would rather recommend rewriting some code into more contemporary ways.

Edit2: sorry. It doesn’t quite work… But images are still there, and I’m sure it woudn’t be hard to extract data into imagesheet format.

Hi @staytoooned,

I would say it’s unlikely. There may be some conversion method, but it might still generate API calls based on the old, long-deprecated “sprite” library in Corona which dates back 4+ years. While that library actually still is available (but completely unsupported), I can’t vouch for its performance or reliability.

Is there some reason you can’t just make your own image sheet and sprites using modern methods?

Brent

Thanks Brent. The animation was done in Flash and I don’t have the original files.

I would assume that best way to proceed here would be to convert image sheet frame data to modern format with some scripting. I don’t have any idea how Spriteloq format looks like, so I can’t even tell if it would be hard, but usually it is pretty straightforward.

Edit: I just downloaded some random Spriteloq example on internet and got it working with adding sprite.lua to project directory and adding to sprite = require(“sprite”) beginning of main.lua. If you want quick and dirty way to get it working, it may help, but I would rather recommend rewriting some code into more contemporary ways.

Edit2: sorry. It doesn’t quite work… But images are still there, and I’m sure it woudn’t be hard to extract data into imagesheet format.