How would I go about omitting certain objects from event listeners?
Here is what I am doing. I have 3 objects in my world, I have a sound event so when they collide they play a sound. I also have 4 walls that contain these objects. How do I make it so when these objects collide with the wall the sound event is not triggered? Only when they collide with eachother.
Thanks! [import]uid: 20431 topic_id: 5527 reply_id: 305527[/import]