So I have a sprite which I want to make it having an attack pattern each time I pressed on attack button. I want to use onComplete function but it doesn’t call anything. I get this idea from chatGPT. I don’t get it why onComplete doesn’t get called. I already put my sequence loopCount = 1.
function Hero:playAttSeq()
print("wooooo")
print(#attackpattern)
print(json.prettify(attackpattern))
Hero:setSequence("attack-"..attackpattern[1])
Hero:play({ onComplete = function() print("done") end})
end
Here’s something you can do once for all your sprites:
local function spriteListener( event )
if event.phase == "ended" and event.target.onComplete then
event.target.onComplete()
end
end
local function myNewSprite(onComplete, params for sprite)
local obj = real new sprite...
obj.onComplete=onComplete
obj:addEventListener( "sprite", spriteListener )
return obj
end