What would be a better approach in Corona re static background for a 2D scrolling based game. Let’s say the game level “size” is the equivalent of 2 screens wide and 2 screens deep.
Q1 - Would one large background image be an ok approach? This would probably be easier as you could do the work in Photoshop to prepare. Or is there a significant advantage (re performance) in Corona to have a small image “pattern” and repeat this in Corona (lua code) to create the backdrop?
Q2 - If one large background image approach is ok, would I assume that one might have to sacrifice the resolution of the image, noting the size (2xscreens wide, and 2xscreens deep) correct for the higher resolution devices? That is for the iPad3 say, assuming your config would normally would try to pickup the 3x image version (for other images, say smaller play icons etc) that for the background you might have to remain with the 1x or 2x image size otherwise it may hit the texture limit (I’ve read “Most devices have a maximum texture size of 2048x2048”). Is this correct / does this make sense?
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