Hello everybody!
This is the result of my “One Day With Corona” experiment
Please check the link:
http://gamez-factory.com/RhinoAndDino/OneDayWithCorona.zip
As you can see the game is about two dinosaurs friends taking turns one riding each other’s back in order to complete the adventure. This is of corse just one day draft of experimenting 
The drawings took me few hours and I used Flash IDE (hahah, old habits
), and initially all drawings was vector work in flash and converted to png’s afterwards.
The dino run animation was exported to a swf and then used Texture Packer to convert the animation to spritesheets.
I found the Corona experience to be a pleasure till now with a very nice and clean workflow for developers, specially for casual gaming, and for this a BIG “thank you” to all the developer team!! Really! Also I must say that my experience with Corona was basically 0 before today, I was downloading the sdk before and compiling some projects to test the performance, but that’s it.
The coconut is moving using random intensity impulses from Box2D and also that was extremely simple to implement. I had the browser window open all-time with the corona api page and again, very fine and smooth browsing as the api’s are filled with very, very useful examples!
QUESTION: when my coconut is leaving the screen I just reposition-it on the right side by moving it’s image instance x and y and seems that the physics body also moves. Is this the correct way to do-it? What if I would wanted to put the coconut to sleep after it moves out of the screen? Can this be done?
So, this was my start learning corona experience
I am pleased by my game performance on devices, especially on iPhone. Please let me know your thoughts and any suggestions you mite have 
Have Fun! [import]uid: 125690 topic_id: 23074 reply_id: 323074[/import]