One image is appearing as black rect on iOS, but fine on Android and both simulators.

The title sums up my problem, one of our png images is appearing as a black rect on iOS but we can’t work out why. 

All other images are fine. This image is 776 * 474, 8bit RGB. Nothing unusual afaik.

Does anyone have any ideas why this might be happening?

I’ve fixed my own problem as soon as I’ve posted, as soon as I’d posted. It was because I had:

display.setDefault( “textureWrapX”, “repeat” )
display.setDefault( “textureWrapY”, “mirroredRepeat” )
 

set before the image was created, from a previous test I’d done. 

The reason all other images were fine was due to me setting it back to:

display.setDefault( "textureWrapX", "clampToEdge" ) display.setDefault( "textureWrapY", "clampToEdge" )

If anyone has this problem, this is possibly you’re answer.

I’ve fixed my own problem as soon as I’ve posted, as soon as I’d posted. It was because I had:

display.setDefault( “textureWrapX”, “repeat” )
display.setDefault( “textureWrapY”, “mirroredRepeat” )
 

set before the image was created, from a previous test I’d done. 

The reason all other images were fine was due to me setting it back to:

display.setDefault( "textureWrapX", "clampToEdge" ) display.setDefault( "textureWrapY", "clampToEdge" )

If anyone has this problem, this is possibly you’re answer.