One Tap Rally - beta version now live

Hei Chris,

glad I could help.

I got the update today and the sound is way better now. I think.

Not sure about the misplaced invisible track bug, will report back when it occurs again.

All the best,

Felix

Hey guys, just updating, have gone live with the game, any feedback is welcome :slight_smile:

Google Play: https://play.google.com/store/apps/details?id=com.razmobi.onetaprally

iOS: https://itunes.apple.com/us/app/one-tap-rally/id1226941641?ls=1&mt=8

The update for the game is now live, have added effects like smoke and skidding, as well as nitros!

Google Play: https://play.google.com/store/apps/details?id=com.razmobi.onetaprally

iOS: https://itunes.apple.com/us/app/one-tap-rally/id1226941641?ls=1&mt=8

@chris your installs are low… are you marketing your game at all?

@Chris

I like the controls and the zooming.  The competition model is clever with the ghost opponent.  It makes me want to win every time. 

Do you plan to monetize the app.  I see only one ad space on the pre-game player screen.  Will you be adding IAP’s?

@Shere Game Studios I am marketing free and paid. installs are picking up and haven’t yet reflected on Google Play yet. But downloads is more that what it says… But any advise to get more is always welcome. I guess that’s the big question always?

@sporkfin thanks very much. There are interstials before races, which randomly show every 5 or so races, and rewarded ads on the menu screen to collect coins. Hence I introduced nitros as an added bonus for collecting coins. There is IAP to remove ads, and buy coins if you don’t have enough for cars or nitros

Hey guys, based on alot of feedback, i have added a new game mode without nitros. there is now separate leaderboards for each track, with and without nitros. the game mode an be changed in the settings menu.

Google Play: https://play.google.com/store/apps/details?id=com.razmobi.onetaprally

iOS: https://itunes.apple.com/us/app/one-tap-rally/id1226941641?ls=1&mt=8