I’m getting some odd behavior with particles emitting from emitters using oneShot. It seems that the FIRST time I start an emitter with a oneShot effect the particles are being rendered invisible, OR flash visibility on and off with every frame update, depending on if I update particles at the beginning of my enterFrame main game loop or at the end. All subsequent uses of that emitter render normally, whether for oneShot or non-oneShot emitting particles.
Any idea what’s going on? Is there a workaround? [import]uid: 9422 topic_id: 12374 reply_id: 312374[/import]