I wanted to find out if the local client sends out an event (raiseEvent() ) does that same client receive the onEvent() call ? Do I need to check for isLocal for each onEvent raised?
If my player pushed the move up button I want to send that move to everyone else in the game via raiseEvent(). Should I move my player when the button is pushed or should I wait for the onEvent() before moving the player?
Chris Rennie