Hi all,
I am planning to make an online turn-based game using a client(iphone)-server(webserver) architecture. How would you suggest implementing the turn-based actions, e.g. a fight sequence? I can understand an http request to the server, but is there a good way for the client/server to know it is in one specific “battle sequence” of requests as opposed to the next set of actions? Is an http request the best type for this type of game? [import]uid: 9414 topic_id: 2190 reply_id: 302190[/import]