Hi,
I was under impression that using this in build.settings:
UILaunchImageFile = "Default.jpg"
would allow me to use jpg files.
Unfortunately it does not.
Although my app on the device worked just fine, it was rejected after being uploaded with this description:
iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. New iPhone apps and app updates submitted targeting iOS 6 and above must support the 4-inch display on iPhone 5 and must include a launch image with the -568h size modifier immediately following the <basename> portion of the launch image’s filename. Launch images must be PNG files and located at the top-level of your bundle, or provided within each .lproj folder if you localize your launch images. Learn more about iPhone 5 support and app launch images by reviewing the iOS Human Interface Guidelines and iOS App Programming Guide.
So unfortunately no… we cannot use jpegs.
Krystian