I’m having a similar problem to the one described here:
I can play my game and everything is fine, well mostly. But things get really weird - on device only - when I load the game in, say, flight mode and OF can’t access it’s server. I had been play testing on the train the other day, dropping in and out of the game etc, and it was only when I had to put it into flight mode to get on a plane that the game showed the warning alert in the initial OF display that the game came up with just a black screen. After that nothing I did with the device could get rid of it, until I removed the game and reinstalled.
I’m wondering:
- Is there a standard best practice for dealing with Open Feint - other than that in the docs - which maybe some of us miss?
- Is there perhaps a more complete API we need in order to get information from the OF binary?
- Does using OF affect the “system” event?
- What does OF do to our code when our app starts up? (I don’t see anything in the docs to say that our code is suspended, frozen, or simply runs as normal in the background - but it seems to be doing something!)
Thanks,
Matt. [import]uid: 8271 topic_id: 6591 reply_id: 306591[/import]