OpenFeint and AppID's

I’ve posted on the forums here about a problem I was having in my game getting OpenFeint to talk to Game Center. I never got it to work, so once I got a daily build that would let me kill Game Center, I did and the live version only supports OpenFeint.

Well today, someone was asking about AppID’s for something else and in researching the answer I hit what might have been my problem. But to compound matters, the new LaunchPad analytics uses an AppId that has to be entered on your showcase page. So in effect I think there are now three different “AppIDs” that are in use:

  1. In the Apple Provisioning Portal, when you create an application, a 10 digit base 36 number is generated and becomes part of the Bundle ID and eventually into your provisioning profile.

  2. The iTunes Connect ID # which is a long (probably around 10 digit) decimal number, which I think ends up in your iTunes URL string as well.

  3. This new mystical Corona SDK AppID that ties analytics to your app in the showcase.

When you fill out your profile on OpenFeint it wants to know your App ID. I was using my iTunes ID. In the openfeint SDK (now gameCenter) you have to specify an AppID which I presume has to match what you put in on the OF site. So which AppID do I use? If its the iTunes “number”, is it entered as a number or a string (I suspect string)?

Will this be the same AppID for the other SDKs? (Papaya, AdMobi, etc.)

Can we get some clarification on these?

Thanks
Rob
[import]uid: 19626 topic_id: 13221 reply_id: 313221[/import]

It always (in my experience) means your App ID from iTunes Connect, as that is your “real” App ID. (In that it is what Apple uses for everything, including your app store URL.)

In short; for OpenFeint that is the correct one to use.

Peach :slight_smile: [import]uid: 52491 topic_id: 13221 reply_id: 48536[/import]