Can I include openfeint to my android version too?
and what I need to put in my code to runs in Android’s devices too? [import]uid: 23063 topic_id: 15296 reply_id: 315296[/import]
Can I include openfeint to my android version too?
and what I need to put in my code to runs in Android’s devices too? [import]uid: 23063 topic_id: 15296 reply_id: 315296[/import]
Yes OpenFeint is for Android. Go download my game at http://bit.ly/aNnOy and rate 5 stars and leave a comment. I integrated OpenFeint in that game. All you have to do is look at the API chart, and use Gamenetwork instead of OpenFeint.
Regards,
Jordan Schuetz
Ninja Pig Studios [import]uid: 29181 topic_id: 15296 reply_id: 56441[/import]
But I need to set some permissions right?
and to build for Android, what I’m supposed to do?
I know that I need to use some key tool to generate a key to use to build right?
realy don’t know what to do to build for android :S [import]uid: 23063 topic_id: 15296 reply_id: 56446[/import]
For permissions, I believe you will need to add “INTERNET” in build.settings - although I’m not 100% certain. (Ninjapig will know given he built his game recently
It’s very annoying ;))
To build for Android yes you generate a key, which you can do via the terminal. (Assuming you are on Mac.) [import]uid: 52491 topic_id: 15296 reply_id: 56484[/import]
you can tell me how I do this via terminal? [import]uid: 23063 topic_id: 15296 reply_id: 56506[/import]
Corona sets the INTERNET permission by default for all built apps. So, no need to modify your build.settings for this.
Have a look at the Corona SDK’s included “GameNetwork/OFportrait” sample app on how to include OpenFeint into your app via Corona’s gameNetwork API.
Good luck! [import]uid: 32256 topic_id: 15296 reply_id: 56542[/import]
Joshua, any update on when the current openfeint integration is going to show the scores?
This is holding up my game.
case 7992 logged Sept 10. [import]uid: 49842 topic_id: 15296 reply_id: 56543[/import]
idealconceptz,
You can displays scores by showing OpenFeint’s built-in leaderboard screen.
gameNetwork.show("leaderboards")
Joshua
yes that would be nice, but the current implementation just shows the name of the player names and the name of the leaderboard instead of the scores. Have already logged this as a case, but no-one has yet replied. I also sent code showing the problem. Feel free to get back to me by email if easier.
Please check case 7992 logged Sept 10.
I can resend code if you would like. [import]uid: 49842 topic_id: 15296 reply_id: 56549[/import]
idealconceptz,
That’s odd. My leaderboard screen on Android shows scores next to people’s names. Are you seeing this on iOS? [import]uid: 32256 topic_id: 15296 reply_id: 56552[/import]
ios and android both showing the same.
latest corona build
there are 100’s of scores showing in OF’s developer panel, so they are being submitted correctly.
All leaderboards are showing ranks and player names correctly, just not showing the scores.
[import]uid: 49842 topic_id: 15296 reply_id: 56554[/import]
here is a screen pic showing OF with no scores http://www.borgsystems.com/images/of1.jpg
[import]uid: 49842 topic_id: 15296 reply_id: 56555[/import]
I just built OpenFeint for Android now and it is definitely showing scores next to each user’s name on the leaderboard. I’ve tried it with numeric scores and text scores; both are showing up.
On OpenFeint’s website, do you have your leaderboard set up to be “visible” in your game?
I’m sorry to say this, but I’m thinking that you need to contact OpenFeint’s tech-support to resolve this issue. Ansca does not control how scores appear in OpenFeint’s windows and I suspect there has to be a configuration option somewhere on OpenFeint’s website to make scores show up. [import]uid: 32256 topic_id: 15296 reply_id: 56561[/import]
yes all set to visible
Thanks for checking - I did contact OF but they said it was an Ansca issue, due to the fact that we are accessing OF through the Corona SDK.
I will contact them again. [import]uid: 49842 topic_id: 15296 reply_id: 56563[/import]
If it helps you any, Corona uses OpenFeint SDK version 1.9.3 on Android.
We use OpenFeint SDK version 2.10 on iOS.
The UI that gets displayed comes from OpenFeint’s library. On Android, this is a simple call to static function…
Dashboard.openLeaderboards();
It’s a very simple function call with no arguments on our end. I find that you can control how the leaderboard appears via the app configuration on OpenFeint’s website. Other than that, we have almost no options on our end when displaying their UI. I’m thinking that their must be a nuance of OpenFeint that we don’t understand, which is why contacting their tech-support might be the best option to better understand this issue. [import]uid: 32256 topic_id: 15296 reply_id: 56566[/import]
Thanks Joshua -I think I have it figured out thanks to your replies.
Was submitting displayText as well as score, and OF is passing back the displayText to the app, and not the score.
To fix this, I guess i need to clear whatever database field in OF is storing the displayText, so that it will only pass back the score.
[import]uid: 49842 topic_id: 15296 reply_id: 56571[/import]
Thank you
to use save in .txt file i need to put another permission?
and to make a video of my game, what program should I use?
thanks [import]uid: 23063 topic_id: 15296 reply_id: 56594[/import]
Dhennrich,
No permissions are necessary to save to the application’s Documents or Temporary directories.
Regarding videos, perhaps you should record from the Corona Simulator? That might be easiest. [import]uid: 32256 topic_id: 15296 reply_id: 56599[/import]
idealconceptz,
I too have noticed that leaderboard text seems to override numeric scores. It is okay to omit the text score from the Lua table when submitting a score. [import]uid: 32256 topic_id: 15296 reply_id: 56601[/import]
@Joshua Quick
How Can I record from Corona Simulator?
I don’t need a program to do that? [import]uid: 23063 topic_id: 15296 reply_id: 56603[/import]