Hi y’all,
I’m doing final touches on my game and I just added background music.
I’m using audio.loadStream:
local backgroundMusic = audio.loadStream("sounds/bgloop.m4a")
local backgroundMusicChannel = audio.play( backgroundMusic, { channel=1, loops=-1} )
media.setSoundVolume( 0.4 )
You may noticed that I have the file as .m4a and under a ‘sounds’ folder.
Well, I changed it to .WAV, .MP3 in and out of the sounds folder and into the root and same thing…All plays and loops correctly until the openfeint dashboard pops up.
Any help to fix would be appreciated.
Thanks,
RD [import]uid: 7856 topic_id: 5660 reply_id: 305660[/import]