I’m getting ready to release OmniBlaster 1.1 so I decided to verify I had not created any new memory leaks and while OmniBlaster 1.0 was pretty leak free, I’m now leaking quite a bit.
It seems to happen about the time I get the Game center “Welcome back” message.
So I commented out the OF init code rebuilt, re-ran and now I only have the initial audio leak.
Thought I would pass this on.
[import]uid: 19626 topic_id: 11478 reply_id: 311478[/import]