OpenFeint / GameCenter Memory Leaks

Hey everybody,

Using cutting-edge daily build (655). When building my game without OpenFeint / GameCenter support, no memory leaks show up in Instruments. When OpenFeint is enabled, i get quite a list of leaked memory addresses upon OpenFeint initialization, and then when a highscore is being set, 16bytes per highscore.

I’m initializing OF through gameNetwork as local variable to the main.lua file, using Director. Tried local variable to mainmenu.lua (first scene that appears), with the same results.

Any ideas, or is this a known issue, and will not affect Apple submission?

Thank you in advance,
Alex. [import]uid: 4572 topic_id: 17311 reply_id: 317311[/import]

Including OpenFeint/GameCenter support in Corona will not affect Apple submission.

I highly recommend you submit a bug report with your findings (be as detailed as possible for a quicker response) so that way this issue doesn’t get forgotten:

http://developer.anscamobile.com/content/bug-submission

Thank you very much. [import]uid: 52430 topic_id: 17311 reply_id: 65486[/import]

I was not talking about the actual inclusion, but about the memory leak it generates.

Learned from Adam (Crawl Space) that Apple will not reject binaries based on memory leaks unless they render the app unusable. So it’s not the case, but however it would be interesting to see what causes it. Will file a bug shortly.

Thanks, Jonathan!

Alex. [import]uid: 4572 topic_id: 17311 reply_id: 65512[/import]