Hey everybody,
Using cutting-edge daily build (655). When building my game without OpenFeint / GameCenter support, no memory leaks show up in Instruments. When OpenFeint is enabled, i get quite a list of leaked memory addresses upon OpenFeint initialization, and then when a highscore is being set, 16bytes per highscore.
I’m initializing OF through gameNetwork as local variable to the main.lua file, using Director. Tried local variable to mainmenu.lua (first scene that appears), with the same results.
Any ideas, or is this a known issue, and will not affect Apple submission?
Thank you in advance,
Alex. [import]uid: 4572 topic_id: 17311 reply_id: 317311[/import]