OpenFeint/gameNetwork doesnt always submit

I am not sure if I’m doing something wrong or not. I have been developing my game for the last two weeks or so, and put openFeint in it about a week ago. It was after the new build came out, and I have all my calls setup to gameNetwork. I just have a weird problem submitting high scores. When I dont have openFient enabled or am not logged in. Every time I make the gameNetwork.request() call to set a high score, it works! it comes down saying the score was saved locally. Every thing else in openFeint works fine! (ie achievements and chat and stuff)

But whenever I take it online with my test user, the score only gets submitted like 1/10 times. I am using inMobi ads if that could be the problem. But I have spent all day putting the app in different scenarios and I cant figure out what makes it work or not. Wifi, Ads, no ads, different user, waiting time, score.

I have tried making these calls in the main.lua, and my titleScreen.lua (I use the director class and the titleScreen is where I make my first calls to openFeint):

[lua]gameNetwork = require “gameNetwork”
gameNetwork.init( “openfeint”, “xtCW7***GO4uE8wgPw”, “u2yRwYCjw******PORxJrPeHgEXx5LLblcwirWE”, “*** ****”, “337***” )[/lua]

I have been searching on the forums for a while, and was just wondering if anyone had heard/experienced this strange issue. Oh and BTW, all the API docs need to updated to gameNetwork for the openfient category :stuck_out_tongue:

Thanks [import]uid: 67379 topic_id: 13970 reply_id: 313970[/import]