Hi all,
The title explains everything. When I init the openfeint in the beginning of my app my game becomes lagy. When I don’t init the openfeint my game behaves normally.
Is there way to destroy/kill/remove the openfeint from the memory? If yes I think removing the openfeint from the memory during the game and initing the openfeint again after the game play should work.
Any toughts? [import]uid: 5629 topic_id: 14379 reply_id: 314379[/import]
[import]uid: 52491 topic_id: 14379 reply_id: 56245[/import]