I’m having a fairly critical issue with openfeint right now where if the player chooses not to sign in to openfeint, later on in the game when they get to an unlockachievement call, the game crashes out. I’ve verified that commenting out the achievements fixes the problem and logging into openfeint fixes it too. If there was some way I could tell whether or not the user actually logged into openfeint I could set a variable which controls whether or not the achievements try to unlock. Any ideas? [import]uid: 12747 topic_id: 10607 reply_id: 310607[/import]
Hi,
in theory the OF api should automatically and silently skip when unlocking achievements or posting high scores if OF isn’t enabled.
Check whether you’re passing the unlockAchievement() function a wrong achievement ID. That might be something you want to look at before filing a bug to Ansca. [import]uid: 5750 topic_id: 10607 reply_id: 38561[/import]
I fixed it! I was using the correct achiev ID but I figured I’d check OF anyway to make sure. When I got there I noticed that I was using an outdated offline config file. Needless to say I downloaded it and it fixed the problem right up. Thanks for getting me back on the right track erpy! [import]uid: 12747 topic_id: 10607 reply_id: 38562[/import]
No prob! Glad you fixed it! [import]uid: 5750 topic_id: 10607 reply_id: 38564[/import]