Any news on this? [import]uid: 7863 topic_id: 9867 reply_id: 309867[/import]
working with OF to fix bugs
c [import]uid: 24 topic_id: 9867 reply_id: 35964[/import]
Thanks Carlos
Do you have any idea if it will be a case of days or weeks until a Daily Build with this fixed. I appreciate it is a bit like asking how long is a bit of string but just want to make a decision whether to release my game now for Android without Openfeint which would require redesigning some screens to remove openfeint buttons etc or hanging on until Corona has this one nailed.
Thanks
Paul [import]uid: 7863 topic_id: 9867 reply_id: 36034[/import]
I’d really like to know this too. I’m getting close to being done with an app and need to know if I need to take all the OpenFeint logos out of the Android version. [import]uid: 24628 topic_id: 9867 reply_id: 37360[/import]
we are talks with them already so it is a matter of …
c. [import]uid: 24 topic_id: 9867 reply_id: 37361[/import]
Any update on this? Its nearing time for me to release a game and am wondering if I should wait for this to be sorted out on the android or if I will just need to make an update later on. [import]uid: 47373 topic_id: 9867 reply_id: 38943[/import]
you may have to do an update
we are still working with OF to fix some showstoppers - thats why we have not released it yet
c. [import]uid: 24 topic_id: 9867 reply_id: 38996[/import]
Thanks for the update.
Is there any sort of general timeline? (I know you probably don’t want to say because people will try to hold you to it) [import]uid: 47373 topic_id: 9867 reply_id: 38997[/import]
actually am very open about timelines when features are already implemented unfortunately, this is a bug and the delay here is the back and forth between us and OF
c. [import]uid: 24 topic_id: 9867 reply_id: 38999[/import]
ok - more direct - it is OF who is stalling [import]uid: 24 topic_id: 9867 reply_id: 39000[/import]
OK - thanks for the info. Will make it iOS only for the time being. [import]uid: 47373 topic_id: 9867 reply_id: 39004[/import]
Ansca has fixed now Android build time, so are there any news about Openfeint for Android? I have waited it months, but now i am going to release my game without it, if Openfeint support doesnt come very soon. [import]uid: 18445 topic_id: 9867 reply_id: 40252[/import]
yea, it has been something that hey have been working on for a veery long time, so if i were you i would leave it out of your project and maybe for your next they will have it done? =p I was hoping it would be done when my game is done, im in the same situation. [import]uid: 19620 topic_id: 9867 reply_id: 40605[/import]
we had to reset a bunch of stuff on android due to the builds improvements.
this is right up there to integrate asap
c [import]uid: 24 topic_id: 9867 reply_id: 40606[/import]
Sounds good, happy to hear you guys are still working on it, thanks [import]uid: 19620 topic_id: 9867 reply_id: 40607[/import]
Yeah, good to know that Openfeint is coming soon. I released my game to Android Market yesterday, so I need to make update, when Openfein comes. [import]uid: 18445 topic_id: 9867 reply_id: 40627[/import]
@Carlos+Ansca team
Good luck for all of you, we know you work hard for the love of Corona [import]uid: 41267 topic_id: 9867 reply_id: 40628[/import]
Not to be pushy, but is there any status update on this?
I notice some open Feint changes made on the newest build(Build 547), does that mean that we’re one step closer? [import]uid: 8838 topic_id: 9867 reply_id: 42011[/import]
Any news on this??? [import]uid: 67485 topic_id: 9867 reply_id: 43906[/import]
I just saw in one of the daily builds it says that openfeint was added to android, but i have no idea how to use it or integrate it… build .557 [import]uid: 19620 topic_id: 9867 reply_id: 43909[/import]