OpenFeint User Names

Case 9194 feature request added to bug database: http://bugs.anscamobile.com/default.asp?9194_c0a72hl8

Add functionality to gameNetwork (Openfeint) for getting the user’s name.

I am not sure if Corona is still using version 2.7.2 of Openfeint or not. Doing a quick look it seems it would require (if not already added) adding “OpenFeint+UserOptions.h” to the project. Then it can be accessed using something along the lines of [OpenFeint lastLoggedInUserName];

This would allow for consistant identification across multiplayer games and more immediately allow for our apps to display the name at different locations throughout, if so desired. Please implement it on iOS and Android allowing for cross-platform identification in games. I would like to do a multiplayer game using pubnub and have the user’s name match what is being used on the OpenFeint leaderboards.

Could be setup for example as: gameNetwork.request( “Username” )

If anyone else is interested in having this added, please voice your opinion here.
[import]uid: 56820 topic_id: 17219 reply_id: 317219[/import]

This would be really useful! [import]uid: 51654 topic_id: 17219 reply_id: 65075[/import]

+1 for this request, reaaaaaally useful stuff indeed! [import]uid: 80100 topic_id: 17219 reply_id: 68182[/import]

This is crucial to a proper integration of OpenFeint imo… How are we supposed to explain to our users to sign in twice, especially when their subsequent scores will be tied to their OpenFeint names??

It would be fantastic if this could be implemented. [import]uid: 87138 topic_id: 17219 reply_id: 69690[/import]