Case 9194 feature request added to bug database: http://bugs.anscamobile.com/default.asp?9194_c0a72hl8
Add functionality to gameNetwork (Openfeint) for getting the user’s name.
I am not sure if Corona is still using version 2.7.2 of Openfeint or not. Doing a quick look it seems it would require (if not already added) adding “OpenFeint+UserOptions.h” to the project. Then it can be accessed using something along the lines of [OpenFeint lastLoggedInUserName];
This would allow for consistant identification across multiplayer games and more immediately allow for our apps to display the name at different locations throughout, if so desired. Please implement it on iOS and Android allowing for cross-platform identification in games. I would like to do a multiplayer game using pubnub and have the user’s name match what is being used on the OpenFeint leaderboards.
Could be setup for example as: gameNetwork.request( “Username” )
If anyone else is interested in having this added, please voice your opinion here.
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