When the Openfeint dashboard shows, I select to enable them, I get an OpenFeint error screen on iPhone saying…
“Error”
“OpenFeint failed to initialize.”
local gameNetwork = require “gameNetwork”
gameNetwork.init( “openfeint”, " xxxxx", “xxxxx”, “xxxx”, xxxx )
gameNetwork.show( “leaderboards” )
This is how I’m initializing it.
On the OpenFeint site, my information is correct and I have a test user. App status is In Development.
What am I missing?
Thanks
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