OpenFeint

When the Openfeint dashboard shows, I select to enable them, I get an OpenFeint error screen on iPhone saying…
“Error”
“OpenFeint failed to initialize.”

local gameNetwork = require “gameNetwork”
gameNetwork.init( “openfeint”, " xxxxx", “xxxxx”, “xxxx”, xxxx )
gameNetwork.show( “leaderboards” )

This is how I’m initializing it.
On the OpenFeint site, my information is correct and I have a test user. App status is In Development.

What am I missing?

Thanks

[import]uid: 40413 topic_id: 13988 reply_id: 313988[/import]

With this error OpenFeint suggests that you quit the app fully and restart it after ensuring your device is connected to the internet.

If that doesn’t work, they recommend deleting it from your device and reinstalling it.

Peach :slight_smile: [import]uid: 52491 topic_id: 13988 reply_id: 51546[/import]

Thanks for the reply. I tried all this last night and the issue was still occurring.
I deleted the app and reinstalled it but it still occurred.
I was definitely connected to the internet.

Anyone know what else may cause this?

[import]uid: 40413 topic_id: 13988 reply_id: 51642[/import]

Out of interest, can you log in to other OF enabled apps using that same OF username? [import]uid: 52491 topic_id: 13988 reply_id: 51719[/import]