Ive hit a bit of a roadblock and my app is starting to slow down on the older 3G iPhone. So I need to ask a few questions about openGL and corona
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Should we use power of 2 texture sizes as openGL likes or does it not matter?
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I understand that using a large 32bit png is bad as openGL will have to composite every pixel, even if some of those pixels are not transparent and that would take more time. Is this true? Im using some large images with holes cut into them, would it be better to have lots of small images, grouped, and only the ones that need the 32bit would be 32bit, the other 24bit?
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When an object is isVisible = 0 , does openGL ignore that object and when an object had .alpha = 0 what happens with openGL then, does it still do a pass on the image?
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What happens to objects when they are not on the screen? Does openGL still render them or skip them?
Phew… [import]uid: 5354 topic_id: 819 reply_id: 300819[/import]