In the last week I’ve been researching cross-platform asynchronous (aka turn-based) multiplayer options for my app. There are several I’ve looked at including Together, Photon Cloud, Parse, and NoobHub. Each of them have drawbacks (ie. too expensive, no centralized/social network integration, no support for Kindle or Nook, difficult to implement, etc.). I’ve even considered implementing both GameCenter for iOS users and Google Play Game Services for Android users (free!), though that option is messy programmatically and isn’t cross platform. While looking at all of these I stumbled upon OpenKit. I’m very excited about OpenKit, as it seems like it has everything I’m looking for. It is truly cross-platform INCLUDING GameCenter, Google Play Game Services, and Facebook integration, and the pricing seems VERY reasonable (the free “Indie” tier allows for a very generous 150,000 monthly active users, and the pricing beyond that is very reasonable). On top of all of that, it’s open source, so if you have the technical expertise, you can use your own backend servers if you’d prefer.
I searched the Corona forums, but didn’t find any discussions–so I thought I’d start one. Corona staff: Are there currently any OpenKit integration plans or plugins in the works? If not, here’s +1 vote to add it as a plugin ASAP (for both Starter and Pro ). Everyone: Is there a way to implement OpenKit without an official Corona plugin (it didn’t seem like it to me).
OpenKit launched on September 26th, so it’s only been live for about a week and a half. Here are some links:
http://venturebeat.com/2013/09/26/openkit-goes-lives-with-10-developers-building-truly-social-games/
http://www.develop-online.net/news/openfeint-successor-openkit-goes-live/0115940
-Andrew