Hey there,
Can we expect the Open UDID Plugin for Android anytime soon?
Best regards,
Roman
Hey there,
Can we expect the Open UDID Plugin for Android anytime soon?
Best regards,
Roman
or is it recommended to use the device ID from android instead?
I recommend the deviceID on Android for now but there’s no good reason why the OpenUDID plugin isn’t cross-platform so I’ll look at fixing that.
Hi Perry,
Thanks, that would be awesome!
Looking forward to it.
Roman
@ Perry
Any news on when the openUDID plugin will be available for Android?
or is it recommended to use the device ID from android instead?
I recommend the deviceID on Android for now but there’s no good reason why the OpenUDID plugin isn’t cross-platform so I’ll look at fixing that.
Hi Perry,
Thanks, that would be awesome!
Looking forward to it.
Roman
bump
@ Perry
Any news on when the openUDID plugin will be available for Android?
bump
bump again
bump again
Any news on this?
Any news on this?
Still getting an error when trying to build our app using OpenUDID as a plugin on Android.
As far as I know OpenUDID is a Mac and iOS only plugin. You can change your build.settings to:
settings = { plugins = { -- key is the name passed to Lua's 'require()' ["plugin.openudid"] = { -- required publisherId = "com.coronalabs", supportedPlatforms = { iphone = true }, }, }, }
into your build.settings to have it ignore the plugin on Android.
Ah awesome, was not aware of that, thanks!
Still getting an error when trying to build our app using OpenUDID as a plugin on Android.
As far as I know OpenUDID is a Mac and iOS only plugin. You can change your build.settings to:
settings = { plugins = { -- key is the name passed to Lua's 'require()' ["plugin.openudid"] = { -- required publisherId = "com.coronalabs", supportedPlatforms = { iphone = true }, }, }, }
into your build.settings to have it ignore the plugin on Android.