I have read a lot of conflicting advice on best way to handle multiple resolutions both for Apple devices and Android.
I know that there is the zoom scale method as well as using if(system.getInfo(“model”) == “iPad”) then method to determine the model and have a load of ugly condition statements to work with the changes.
I am using sprites and have optimised everything for the iPad in a vain attempt that everything should scale down correctly.
What approach have you taken around handling sprites,fonts, positioning etc? Leave it to the dynamic positioning or a little more specific? [import]uid: 103970 topic_id: 20788 reply_id: 320788[/import]