Optimize app for Iphone 6 and 6 Plus

Hello,

I recently released my first game for android and now planning to release it for iOS.

I changed the needful build.settings. 

I saw a tutorial which tells about building multi-screen launch images.

http://coronalabs.com/blog/2014/10/21/tutorial-building-multi-screen-launch-images-using-xcode-6/

  1. Is it necessary to create launch images?

  2. If yes, then what image it should be?

  3. How to get Optimized for Iphone 6 and 6 Plus? I’m using composer in my game.

Help please.

Any help/suggestions regarding this, please?

  1. No you do not need to include images with this.  The default for Xcode is to simply have a label with the app’s Name centered at the top 3rd line.  What Apple wants is for that image to mirror the first screen your users are going to see.  They don’t particularly like logos or branding screens though most app developers feel obliged to have a logo shot up.

  2. The tutorial simply needs an image that it will make fill the area.  The base image will be around 300x300 in the tutorial.  So if your main image is 300x300, you would also want a 600x600 @2x version and a 900x900 @3x version.

  3. If you follow this tutorial, and you’ve included this method of building launch screens, Apple should give you the “Optimized for the iPhone 6 and 6 plus” automatically.

Rob

Hi Rob,
Thank you so much for your assistance.

One thing. Im using composer in my game … but the tutorial uses storyboard. How to use it with composer?

I think I see the confusion.  The tutorial does NOT use Corona SDK Storyboard, it uses Xcode’s Storyboard.  These are 100% totally different things.   In Corona SDK, Storyboard is the older brother to Composer that you use to manage your Lua scenes.   Xcode Storyboard is the native way to lay out screens.  Drag a label here, put an image there.  Its the Xcode GUI for layout out your app.  It has nothing to to with Corona SDK storyboard or composer.  The tutorial will work for any Corona SDK app regardless of what you’re using to manage your scenes.   Same word, completely different meaning between Xcode and Corona.

That tutorial doesn’t touch your code at all other than an addition to your build.settings file dropping a file into your project.

Rob

Any help/suggestions regarding this, please?

  1. No you do not need to include images with this.  The default for Xcode is to simply have a label with the app’s Name centered at the top 3rd line.  What Apple wants is for that image to mirror the first screen your users are going to see.  They don’t particularly like logos or branding screens though most app developers feel obliged to have a logo shot up.

  2. The tutorial simply needs an image that it will make fill the area.  The base image will be around 300x300 in the tutorial.  So if your main image is 300x300, you would also want a 600x600 @2x version and a 900x900 @3x version.

  3. If you follow this tutorial, and you’ve included this method of building launch screens, Apple should give you the “Optimized for the iPhone 6 and 6 plus” automatically.

Rob

Hi Rob,
Thank you so much for your assistance.

One thing. Im using composer in my game … but the tutorial uses storyboard. How to use it with composer?

I think I see the confusion.  The tutorial does NOT use Corona SDK Storyboard, it uses Xcode’s Storyboard.  These are 100% totally different things.   In Corona SDK, Storyboard is the older brother to Composer that you use to manage your Lua scenes.   Xcode Storyboard is the native way to lay out screens.  Drag a label here, put an image there.  Its the Xcode GUI for layout out your app.  It has nothing to to with Corona SDK storyboard or composer.  The tutorial will work for any Corona SDK app regardless of what you’re using to manage your scenes.   Same word, completely different meaning between Xcode and Corona.

That tutorial doesn’t touch your code at all other than an addition to your build.settings file dropping a file into your project.

Rob