Hi guys, the game I’m making runs smoothly on iOS devices, but not on Android devices.
I think that’s because the used texture memory is almost 160MB.
In order to avoid memory leakage, I’ve inserted all of the images used in the game into a table, and all the variables I’m currently using are “local”.
I’ve even followed a lot of tutorial about memory optimization, and my game meets all the requirements (or at least I think)
So usually, how do you optimize the Texture memory in your apps?
For your information, my game is an endless runner game, and I’m loading all the images when the app is launched.
Thanks in advantage.