It seems like the order that willEnterScene and didExitScene gets called has recently changed. Has anyone else noticed this? This change happened in the last month or so.
This introduces a lot of bugs in my code which assumed the other way. Is this intentional new behavior? [import]uid: 122310 topic_id: 33002 reply_id: 333002[/import]
I’m using version 926 of Enterprise which has the old behavior, and i noticed the new behavior in the latest build 968. So somewhere between those builds, this switched around…and its causing chaos on my game which assumed the former behavior. [import]uid: 122310 topic_id: 33002 reply_id: 131001[/import]
I’m using version 926 of Enterprise which has the old behavior, and i noticed the new behavior in the latest build 968. So somewhere between those builds, this switched around…and its causing chaos on my game which assumed the former behavior. [import]uid: 122310 topic_id: 33002 reply_id: 131001[/import]
We are still trying to ascertain which daily build this occurred in. Needless to say we will have a fix out for this in one of the upcoming daily builds asap.
Thank you for reporting it and for your patience. [import]uid: 84637 topic_id: 33002 reply_id: 131277[/import]
We are still trying to ascertain which daily build this occurred in. Needless to say we will have a fix out for this in one of the upcoming daily builds asap.
Thank you for reporting it and for your patience. [import]uid: 84637 topic_id: 33002 reply_id: 131277[/import]
Thanks for the update, Danny, and glad to hear its fixed now…definitely looking forward to updating to a more recent build before doing our Android release. (Its definitely not broken in Build 926 which is what I used to release my game.) [import]uid: 122310 topic_id: 33002 reply_id: 132176[/import]
I will email you the test case now. Its basically just the default App that corona builds, with some prints added, and willEnterScene and didExitScene added to both views. It does the correct behavior in Corona Simulator on 926 (not just enterprise). [import]uid: 122310 topic_id: 33002 reply_id: 132238[/import]
Thanks for the update, Danny, and glad to hear its fixed now…definitely looking forward to updating to a more recent build before doing our Android release. (Its definitely not broken in Build 926 which is what I used to release my game.) [import]uid: 122310 topic_id: 33002 reply_id: 132176[/import]