For applications that support multiple device orientations (as defined in config and build settings ), there is a problem when user rotates device while video (opened by media.playVideo) is playing.
If a user rotates device while video is playing, Corona will not rotate its openGL view, although system.orientation value will be correct.
Therefore, after the video is over and the Corona view displayed again, the view will appear incorrectly oriented - it will have the same orientation as before the video started playing. User will need to physically rotate the device back and forth to correctly reorient the view.
Please note that system.orientation value is always correct, it’s only the view that doesn’t rotate.
I have reported this bug under number #15652, meanwhile wanted to check out if somebody had a workaround (that doesn’t involve having to do all the rotation manually and discard the config.lua and build.settings).
Thanks
N
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