Orientation Doesn't Change While media.playVideo Is Playing

For applications that support multiple device orientations (as defined in config and build settings ), there is a problem when user rotates device while video (opened by media.playVideo) is playing.

If a user rotates device while video is playing, Corona will not rotate its openGL view, although system.orientation value will be correct.

Therefore, after the video is over and the Corona view displayed again, the view will appear incorrectly oriented - it will have the same orientation as before the video started playing. User will need to physically rotate the device back and forth to correctly reorient the view.
Please note that system.orientation value is always correct, it’s only the view that doesn’t rotate.

I have reported this bug under number #15652, meanwhile wanted to check out if somebody had a workaround (that doesn’t involve having to do all the rotation manually and discard the config.lua and build.settings).
Thanks
N
[import]uid: 80100 topic_id: 28579 reply_id: 328579[/import]

+1

It surely is an important factor to investigate!

Please Corona Labs Team, have a look into this issue as it makes our Corona apps looks less well “developed” than other apps out there made by other SDKs. (and it is bad because Corona is the best one and have to keep it up, isn`t it?)
Thanks as always,
Rodrigo. [import]uid: 89165 topic_id: 28579 reply_id: 115237[/import]

Hi just wanted to share the reply from CoronaLabs in regard to this bug, for your information:
“We really are not supporting media.playVideo any more on iOS devices since we introduced native.newVideoView. Any fixes to the video API will be to this API and think we will be depreciating the media.playVideo API. Please test out the new video API and report any bugs against that.” [import]uid: 80100 topic_id: 28579 reply_id: 115505[/import]

@nosheet ,

Thank you.

I appreciate your reply and just now I got it.
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 28579 reply_id: 115536[/import]